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StarDreamer

Project type

Game Development

Role

Programmer, Technical Artist

Date

2024

This is the final year project for the Game Design course in Republic Poly. As part of a multidisciplinary team, I worked as one of two programmers responsible for building core gameplay systems. I focused on designing enemy behaviors, item structures, and intuitive UI navigation using Unity Engine, while also supporting asset integration and optimization as a technical artist.

To improve collaboration and version control, we used Unity DevOps version control to manage iterations and commits. I also created and implemented visual and sound effects, and contributed to character and item concepts, with 3D assets prepared in Blender. The project resulted in a playable early access prototype that demonstrated teamwork, technical problem-solving, and cross-disciplinary skills.

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