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StarDreamer
Project type
Game Development
Role
Programmer, Technical Artist
Date
2024
This is the final year project for the Game Design course in Republic Poly. As part of a multidisciplinary team, I worked as one of two programmers responsible for building core gameplay systems. I focused on designing enemy behaviors, item structures, and intuitive UI navigation using Unity Engine, while also supporting asset integration and optimization as a technical artist.
To improve collaboration and version control, we used Unity DevOps version control to manage iterations and commits. I also created and implemented visual and sound effects, and contributed to character and item concepts, with 3D assets prepared in Blender. The project resulted in a playable early access prototype that demonstrated teamwork, technical problem-solving, and cross-disciplinary skills.



